That said, I imagine splitting their concerns into subcategories is a significantly hefty task and would probably require a a slew of changes to god knows how many files. One Urist shakes the mandible of the Giant Cave Spider, other other runs screaming in the other direction. It could also have a knock on affect of differentiating them personality wise a little more. Splitting might dull or negate their response to specific stimuli over time (he said putting on his armchair psychologist's hat) while leaving others open. If I have it correctly, currently Dwarves care about everything, from bread to their mothers, on a singular scale. It's one thing for it happen to other people, quite another to have it happen to you personally. They might still have a severe problem with being assaulted however. It can be fixed by dissasembling every object in these rooms, or just never using them.I wonder if "hardening" to certain stimulus would be an 'answer'? A person might freak out after their first corpse, but after their hundredth they're not likely to care. Apparently some of the rooms on the level from the screenshot and one below (or above?) are also bugged. Here is a picture of the room and chair from the save in case you want to take a look at it: Įdit: It should also be of note that this was not the only cause of crashes. No idea if dwarfs would even deconstruct chairs, so that's just a wild theory.īut at least I can continue playing now, so don't expect me to investigate any further. Maybe I retired at the fortress with my adventurer while one of the dwarfs was trying to deconstruct the throne, leaving it in a limbo of not item and not building. I visited the fortress with my adventurer before, and saw dwarfs deconstructing chests and the like. It wasn't corrupted before I retired the fortress. I don't know what caused the chair to become corrupted however. As long as you prevent a dwarf from eating (or probably just sitting) on that chair, the game won't crash. Upon deconstructing the throne/chair, it completely disappears. It is neither an item (k) nor a building (T). The crash is caused by the throne in his office. Whenever the mayor (or any dwarf really, but the mayor had it assigned to) tries to sit on the chair of his office to eat, the game crashes. This savegame is at the same fortress, but abandoned and reclaimed.Īfter a ridiculous amount of time spent looking for the cause for these crashes, I finally found it: You can also load the save from, unpause the fortress and wait until the end of December for a crash. Load save from, unpause the fortress and wait a couple of minutes for the game to just silently close. If the crash stays the same in other locations, then one would have to play for a few hours before something happens. Though I suspect that the same error doesn't happen in a fresh location (I really like this fortress here though). I have not tried playing on another fortress yet. I was able to play the fortress for quite some time before the crash started appearing. But after around one ingame year, the same crash pattern comes back. The fort still crashes about as quickly as in the first save.Ībandoning the fortress and reclaiming it fixes the crash. Retiring and unretiring the fortress doesn't fix the crash. The region has been existing since around 43.01, however the fort has only been recently unretired. The error log doesn't help at all as far as I can tell. However even after putting the save into a fresh vanilla installation of DF, nothing changed. I used the Lazy Newb starter Pack, so I suspected that the crash has something to do with it. My save is just a couple of minutes before the crash. I have played on a fortress for several hours before it started crashing every time at somewhat the same point. Main | My View | View Issues | Change Log | RoadmapĠ010776: Reproducible, unavoidable crash few minutes after starting save and unpausing game (corrupted furniture after unretire) Anonymous | Login | Signup for a new account
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